Exercise 3 - Pixilation
Team: Dean, Lorne & Joesph
Today we went to our chosen location to begin our pixilation shoot. I was controlling the camera whilst Lorne and Joesph were the actors. I also ended up being an actor at the very end of the shoot and Lorne took over the camera. The settings we used on the camera were 1/640 F100 and the lens we used was an 18-55mm. This was because the 50mm lens we tried did not zoom out as far as the 18-55mm.
Our shoot went fairly smoothly however there is a huge inconsistency with the lighting throughout the animation. This occurred because we decided an outdoor shoot would be more beneficial as we could utilized the vast area instead of being limited by the walls of a room indoors. We needed more room because we planned on having the person being controlled teleport to various places. We also wanted to use a variety of different camera angles, including wide-shots, and we felt that being indoors would limit our options.
However, as mentioned before we did not have consistent lighting during the animation. This was because it was fairly sunny on the day of the shoot and clouds kept casting shadows. We did try our best from shooting whilst shade was cast over the area we were filming, this did not work out though. The more time we spent waiting for a cloud to pass, the more time it was going to take to finish the animation. We needed to finish the shoot today as we would not have access to the same area, that we were shooting in, until Monday. There was no guarentee that the weather would be the same on Monday and we did not want an inconsistency with the weather to go along with the inconsistent lighting.
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| This image shows how inconsistent the lighting, sky and shadows are compared to the image above. |
There was a mistake that I made various times throughout the shooting process that I did not realize was that I postition the camera in a direction facing the sun. Because of it being a bright day whenever the camera is facing the sun, the sky goes very bright. This caused even more incosistencies with the lighting that could have been avoided if I had known not to shoot towards the sun. However the reason I did shoot towards the sun was to avoid getting the shadows of me, the camera and the tripod in the shots.
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| This image shows how affected the sky becomes in the shot in the direction of the sun. |
From this we have learned that if we want to do animations outside, we first need to wait for ideal weather. Ideal weather would be a day where there is hardly any change in lighting, usually a cloudy day. Also an animation at night would be practical as street lamps are a consistent source of light and the sky doesn't change rapidly, instead the sky takes quite a few hours until it begins to get brighter. However, we did not decide to shoot during the night was because it was impractical for us too all get together as we do not live that close to one another. Also, we wanted an area with a wide open space but places like parks and fields are not lit up at all during the night so there would be no way we could shoot our animation.
During post-production editing we could have attempted to fix the inconsistent lighting in Adobe Photoshop, however, we did not want to try this. This is because if we tried to fix over 600 images, I feel we wouldn't finish the images in time and then there would be even more incosistencies as some images would be edited and some would not.
This is the completed version of the pixilation aniamtion.